What ideas did you have about your subject going into this project?
Our group wanted to focus on how youth were influenced and the symbolic aspects of those influential sources. It was also important to show who or what was the face of the youth demographics in our presentation. For example, it is important to recognize that figures from television were going to be some of the more influential sources of media to youth.
What questions linger with you, even after the project is “over”?
I am still unsure about the six different media examples, because in my opinion it seems unnecessary to have that many different types of sources. In the process of explaining them, most likely the same type of explanation is going to be used for a magazine cover as it is for a television show. Overall, I am confused as to why there needs to be six different media sources.
Was
there anything that created an emotional response in you? Was there
anything you can honestly say to which you brought a bias or resistance?
I don't feel that there was any emotional response that I felt from any presentations. In our presentation, my explanation as to why video games are a large influence to youth today could have been portrayed as bias because I had said that video games had become such a large addiction to youth today and that priorities of youth have changed to focus on video games and other sources of media.
What did you omit from
your project, and why did you omit it? What effects do you think your
choices of omission had for an audience that saw ONLY what you chose to
show?
We omitted any types of media that may have been memorable but not exactly significant to create our point. For example, magazine covers and newspapers aren't something that can largely be used for eras of the 1990's-2010's because technology and other types of media have become stronger and older media such as newspapers aren't largely popular amongst youth.
What role do you think your own views/beliefs/values played in creating this project?
I think that my own views and beliefs were beneficial to this project because it helped to bring real world and modern explanations to modern influences of youth such as video games, television, and the internet. Also, I thought that it was important to bring in older medias and really explain how traditional lifestyles still had influences on children in the older eras represented in the project.
How objective do you believe your project is? Explain.
I believe that our project was good because we were able to explain the progression of media and its sources as we moved through each division as well as to really represent the more important issues in each era which is better in terms of representing the larger issues instead of less significant issues.
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